Development report #5
Main Writer

Main Writer
The game mechanics have long been a tremendous problem for me. I didn't want to create yet another shooter with semi-biblically named monsters or special forces that can't manage grenades and flanking.
Espionage
I want to move away from shooters and think about a game of espionage. My solution is to combine the combat parts with the greater plot. The game isn't designed with combat in mind, but as a combination of dialogue, story, lore, characters, and then combat.
Less is more
As a gamer, I've many times found myself wandering about filler missions. I want to go the other way, implement a mechanism that's less about constant fighting but more about quality.