First post

The game is finally taking a real, proper shape. I never thought I'd actually make it to this point. Everything feels surreal, but here I am, writing my first post. And honestly, it doesn't matter that no one reads this, just the fact that I have something to write about matters : D
The game
The AVN is taking shape for real. It's strange to reach this point where the game has an actual structure and plot. But on the other hand, the real work is just about to start.
What I want is my own game that's post-cyberpunk. The world is a cruel place, corporations rule, but there's also hope. People come together to fight for a better tomorrow; they have friends and families, life sucks, but not everything's bad.
I also wanted to implement some voluntary game mechanics. I don't want to waste too much time on mini games, especially if players don't want them. But I want to test the waters and learn fast, try new things, and see what sticks.
Transparency
I want to be a bit more transparent about my development process. I feel that a lot of times obscurity isn't a good policy, and it's good to communicate what happens behind the scenes. That's why I try to write when I have something to tell instead of forcing some biweekly newsletter.